

While in Call of Duty’s traditional competitive multiplayer modes perks act as permanent upgrades, in Blackout, these will be consumables that give players temporary boosts and buffs. These, however, will seemingly function a bit differently in Blackout from what players might be used to. Perks are, of course, pretty much synonymous with any Call of Duty experience right now, and while Blackout differs from your regular Call of Duty multiplayer modes quite significantly, it’s still going to have perks. That said, Treyarch have said pretty explicitly that this is by no means a final figure, and that depending on the feedback they receive and their own data post-launch, they might end up changing that number to be able to strike the right balance- it could go up, it could go down. While Black Ops 4’s Blackout started its open beta with a player count of 80, that was soon increased to 88, which is where the numbers stands right now. There’s also Array, Cargo (called Cargo Docks here), Rivertown, Hydro Dam, Turbine, and a lot, lot more.īut of course, the size of a map in any battle royale game is something that is intrinsically tied to that game’s player count per match- it’s a fine balance that the two need to achieve together. Nuketown is in there as Nuketown Island, while Verruckt makes it in too, called Asylum. It’s pretty damn big- you can’t really have a proper battle royale match in a map that isn’t large, right? Blackout’s map will club together various maps from previous Treyarch games. Additionally, weapon attachments will now also be ranked by tiers, with attachments belonging to a higher tier obviously having a larger impact on stats of weapons and how they perform, which should, in theory, add yet another layer of customizability.Īccording to Treyarch, Blackout, the battle royale mode in Black Ops 4, has the largest map in the history of the franchise- and you better believe it. For example, the Pick 10 Create a Class system is making a return, which inherently adds much deeper personalization to the game, while each weapon will have something called “Operator Mods”, which will allow players to customize their weapons as they see fit. It should be interesting to see whether that actually ends up happening.Ĭustomization is going to be a huge focus in Black Ops 4, as is usually the case in Call of Duty games. Treyarch have stated that online multiplayer gameplay in the upcoming shooter is going to be a lot more tactical, and will inherently encourage players to work together in teams. While the Call of Duty series had been going faster and more high-concept sci-fi with each progressive instalment for a few years, last year’s WW2 slowed things down considerably, with a decidedly more grounded approach, and while Black Ops 4 won’t be quite as boots to the ground – it will still feature that same brand of slick and stylish movement – it is going to be a lot more strategic. Without further ado, let’s jump right in.

In anticipation of the game’s looming launch, here in this feature we’re going to take a look at thirteen vital pieces of information that we have on Black Ops 4. Call of Duty might be skipping its single player campaign entirely this year with Black Ops 4, but credit needs to be given where credit is due- from everything that we’ve seen of it thus far, Treyarch’s latest looks like its benefitting from the single-minded focus the studio is devoting to the game’s multiplayer side of things, with a mix of old and new ideas that, at least so far, seem to be working really well together.
